Originally posted by Jembru
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Dungeons And Dragons Discussion Thread
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Originally posted by Bartmanhomer View PostThat's sound a bit extreme isn't it.
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Originally posted by Jembru View PostYou should look at the 'meat grinder' rule in Tomb of Annihilation. It's an optional rule in which you have to get above 15 to be successful on death saving throws. The module is already pretty deadly (it's based on the original Tomb of Horrors) and the whole point of the module is that the dead can't be brought back, so playing with the meat grinder rule requires you to have plenty back-up characters! 50+ might just see you to the end of the campaign. ^^
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Originally posted by Bartmanhomer View PostI'm going to post my D&D version 3.5 character sheets to see what you think about it. I make over 50+ character sheets so far.
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I'm going to post my D&D version 3.5 character sheets to see what you think about it. I make over 50+ character sheets so far.
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Has anyone checked out the new Tomb of Annihilation module yet? I watched the Stream of Annihilated when it aired on Twitch and have followed the High Rollers play through since then. The module is BRUTAL. It's definitely not one for new players nor is it for anyone who gets attached to their characters. Fun to watch, but I'm glad I don't have to play.
In one of the dungeons the only way out is for a character to sever their own arm off (thus having disadvantage in later rooms), while another makes you battle a beholder with a magnetic column in the middle of the room that anyone wearing armour gets stuck to! And don't get me started on the zombie t-rex that vomits zombies every other round!
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I've recovered back to full HP.
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My character is unconscious and take 9 points of damage. Making his hit point -1.
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I just found out that my Eric Spade character sheet along with my other two character sheets have been wiped out.
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Thanks to Iris telling me about improv, I stumbled upon an improv group from the US that do D&D podcasts and occasionally live streams in which they turn it into a drinking game, getting drunker and drunker as the game goes on. Hilarious stuff!!
Oh they call themselves Crit Juice in case anyone else is interested.
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Well my party killed the demonic children group. These creatures didn't even put up a fight. Well at least those creatures were easier to kill comparing our earlier dretch encounter.
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SO far my party and I are going to battle creepy deformed children. (Their have hands for a head.)
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Well we finally kill the dretch. It was a hassle but my team pull it together.
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We should retreat but we weren't fully prepare for it: the DM thinks it a piece of cake. Boy was he wrong about it.
Here the link of my current D&D game, The Black Shingle Fiasco: http://www.giantitp.com/forums/showt...Shingle-FiascoLast edited by Bartmanhomer; 19 Jan 2017, 17:34.
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Re: Dungeons And Dragons Discussion Thread
Originally posted by Bartmanhomer View PostAnyway my party and I are having a very difficult time killing a dretch and it's taking forever trying to kill this demon.
Mark, the DM for High Rollers, is usually good at matching the enemies to the team's ability, but there was one time early on when one of the members ran off and another chased after her. They ended up encountering animated armour that was intended to be faced by the entire team. The character that ran off was knocked to 0 then failed her saving throws. *poof* dead character!! Mark later said in a Q&A session that some players have to learn to pick their battles the hard way. That sometimes they assume they're invincible until they bite off more than they can chew.
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BTW, has anyone seen this D&D based TEDx talk?
I really enjoyed it! I really agree with what he says too. Just watching High Rollers, you can see the development of the players and their characters over the year. It's a beautiful thing.
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